Brutalism, the 70ies “Space Age” and early James Bond movies inspired this project.
To emulate a compelling beginning sequence of a game, a focus lied on building architecture that supports player agency, doesnt feel constraining but still creates points of interest to naturally lead the eye.
Every team member created their own segment from start to finish.
Room 3 and the attached big hall (01:12 - 01:51) were done by me.
















VERSAGER-NAGER
2022
Character-Design
3D-Design
Animation
Blender
Unity
2022
Character-Design
3D-Design
Animation
Blender
Unity
This character was selected from sixtysix character sketches of mine. (Nr.17)
Modelled, retopologized, rigged, animated and textured in Blender.
Imported and setup in Unity.
I got inspired by the crazy look some wild rabbits have.
There is a series of eight interactive animations for this character.







This lamp is inspired by the design of Dieter Rams.
My main interested lied in the relationship between all joints during movement.
While modelling my focus was to create realistic surface structures.
Three animation clips were made for this project.



