PORTFOLIO
LISA BACH

Hi, my name is
Lisa.  

I am a Zurich-based Game Designer.

Thanks for checking out my portfolio.︎

More about me




︎︎︎ Email
︎︎︎ Instagram
︎︎︎ LinkedIn
PORTFOLIO
LISA BACH



Hi, my name is Lisa.

I am a Zurich-based Game Designer.
Thanks for checking out my portfolio.︎

︎︎︎ More about me



︎︎︎ Email
︎︎︎ Instagram
︎︎︎ LinkedIn



04 3D-DESIGN | INDEX  NEXT︎︎︎
2021-NOW/3D-DESIGN




BIRDWATCHER

2023

Concept
3D-Design
Sound Design
Team Work

Unity
FMOD
Blender

with:
Jan Hobi
Dominic Sutter




Brutalism, the 70ies “Space Age” and early James Bond movies inspired this project.

To emulate a compelling beginning sequence of a game, a focus lied on building architecture that supports player agency, doesnt feel constraining but still creates points of interest to naturally lead the eye.

Every team member created their own segment from start to finish.
Room 3 and the attached big hall (01:12 - 01:51) were done by me.






VERSAGER-NAGER

2022

Character-Design
3D-Design
Animation

Blender
Unity




This character was selected from sixtysix character sketches of mine. (Nr.17)

Modelled, retopologized, rigged, animated and textured in Blender.
Imported and setup in Unity.

I got inspired by the crazy look some wild rabbits have.

There is a series of eight interactive animations for this character.






IMBALAMP

2022

Character Design
3D-Modelling
Animation

Blender





This lamp is inspired by the design of Dieter Rams.

My main interested lied in the relationship between all joints during movement.
While modelling my focus was to create realistic surface structures.

Three animation clips were made for this project.