PORTFOLIO
LISA BACH

Hi, my name is
Lisa.  

I am a Zurich-based Game Designer.

Thanks for checking out my portfolio.︎

More about me




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03 GAME PROTOTYPES | INDEX  NEXT︎︎︎
2021-NOW/GAME PROTOTYPES




UNSAMKEIT

2022

Concept
Programming
Art
Sound

Unity




Unsamkeit is about, what getting to know people and the new won attention feels like.

The game mechanics play with the sizes and colors of the NPCs in relation to the players avatar. A rythm based interaction is introduced later on.

Because of everyones individual experience regarding social interaction, this game won’t feel the same for everyone.

For the production of Unsamkeit I only used Unity primitives.




CLOSE CALL

2022

Concept
Game Design
Product Design
Production


with:
Lea Wild




close call is a two player board game.

The concept was built around the play with light.

Each player uses a laser pointer to catch the opponents tokens and places protective walls.

Produced in collaboration with a fellow student.






BOWELS OF THE MACHINE

2021

Concept
Narrative Design
Writing
Programming

Unity

Play here:
https://18-brain-cell-games.itch.io/bowels-of-the-machine


Concept with:
Janosch Büchi




In a metallic world there is a village which surrounding has become weaker. Its inhabitants must constantly fix and replace parts of their home to keep it from crumbling. Stories have been told about forgotten places beyond imagination, where a lasting solution can be found. One particular young girl made a decision - "I need to find a way."

Unravel the truth about Maeve's village, join her journey to change everything before her surroundings fall apart.

Genre: Puzzle, Story Game
Platform: Windows

A co-student and I established the base concept which was selected in a poll.
My part in production was game writing, the writing of Maeves monologues, incorporating and timing all SFX, music and voice-overs in engine.






BOCCA DELLA VERITÀ

2023

Concept
Art

Unity
Blender

Play here:
https://lisabach.itch.io/bocca-della-verita

with:
Janosch Büchi
David Bock




The Bocca Della Verità is a sculpture set up near the opening of the ancient sewers of rome and is said to have been used as a man hole cover.  A legend says that if you put your hand in its mouth and speak a lie it will take your limb.

This kind of tradition, play, was our inspiration to use the mouth of truth as an interface. Under the topic of “Extimacy” (the combination of the external and the intimate) we used the face to reveal and transform a house, which turns from a typical roman city residency into the “Tempietto di Bramante”.

This project was developed in collaboration with the Voluptas Chair of the architecture departement of ETH (Eidgenössische Technische Hochschule Zürich).






DEAD ENDS

2022

Narrative Design
Writing
Art
Programming

WebGL
Adobe

Play here:
https://deadends.lom.li/

with:
Janosch Büchi
Ivo Keller
Jan Hobi
Alexander Mazzone


Dead Ends is a web-based horror text adventure. 


This project was created in cooperation with four other students of the Zurich University of the Arts.

Each of us individually created a unique character and its related art, writing and connection within the story.

The end product has a complex narrative structure and is optimzed for mobile devices.


“Glasses on, Volume up and: Don’t get lost in the void.”